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Radio room

This is my second portfolio project I made at The Game Assembly. The Uniden Washington CB radio. I wanted to create one or two hero props and also focus on presenting them in some context, add storytelling and atmosphere. I modelled some additional props for the presentation such as the table lamp, post it-notes, crumbled piece of papers and ashtray. Both high and low poly were made in Maya for all models, baked and textured in Substance 3D Painter. The textures were made entirely from scratch, without the use of smart materials. I used materials from Quixel Megascans for the table and walls, but added some more noise and grunge to them with decals that I created myself. The scenes were rendered in Unreal Engine 5 and the close ups and turnaround in Marmoset Toolbag 4.

Many thanks to all my classmates and teachers for providing support and valuable feedback during the entire process!