This is my first portfolio project that I did at The Game Assembly. My goal with this project was to create a larger environment prop and work more with realism and realistic texturing. Modelled with Maya and ZBrush, textured in Substance 3D Painter and rendered in Unreal Engine 5 and Marmoset Toolbag 4. The textures were made entirely from scratch, without the use of smart materials. Two 4k texture sets.
I'd like to thank all my classmates and teachers who supported me, gave feedback and helped me during the project!